I have created a few generators, usually just names, for fantasy RPGs using perchance.org. I recently found out they allow embedding. This generator in particular pulls together from a few different generators I made on perchance. It’s still barebones, but functional and perfectly useable if you need a quick place for adventurers to visit.
I stumbled across FoundryVTT while browsing the interwebs and really liked the idea of having my own instanced VTT server, and it promises to be more responsive than Roll20. The one downside so far is they don’t have licensing for any game systems yet, so I’ve been having to copy/paste from my rulebooks into the library.
I figured I’d try another go at Savage Worlds, and have been putting those rules into it. Once the rules are in there, everything works surprisingly well.
I’m going to try for a Space Opera setting a la Star Wars or Mass Effect. A bunch of random alien species, pulpy sci-fi, mysterious powers, and high tech guns.
On that note I’ve been back heavily into No Man’s Sky. I don’t know what it is but I keep coming back to it. It’s oddly relaxing, and I alternate between exploring and base building with the occasional dalliance into researching and improving my ships and gear.
It’s not the end of the campaign, but it is the end of the original story arc I had intended. It, like most homebrew campaigns, went unexpected places and went a whole lot longer than originally anticipated. I’m taking a short break from D&D to try out Savage Worlds, in what I hope to be a ‘Mass Effect meets Ghost in the Shell’ kind of setting. I’m calling it the unimaginative “Solethania Galactic”. Because branding and laziness. We’ll be streaming this too.
Anyway, below is the end of the first story arc of A Tale of Solethania.
And here is the whole messy playlist (apologies for various audio issues and whatnot early on).
It is a dystopian future, in a galaxy far far away. Hundreds of spacefaring alien species exist and coexist. The galaxy is far too big for any single governing power to form, or even be considered. The only truly large scale governance happens under the heel of various Artificial Intelligences, and even their unimaginably great empires barely control single regions of galactic space.
It doesn’t matter if a system is controlled by corporations, federated governments, collectivist states, when the scales get as large as they do, the general populous becomes just another resource to be used, abused, and discarded, with the lives and welfare of individuals rendered irrelevant by those in power. The downtrodden do their best to rise above the tens of billions of others just like them, in any way they can, in the hopes of a better life. Many more simply accept their fate, and live their life in acceptance of their unfortunate lot.
What species you are has little to no bearing most of the time. Most races couldn’t even tell you what their original racial homeworld is or was. Who you are, your network of friends, enemies, and the factions and/or powers you have thrown in with are all vastly more important. And you have all of these, or you wouldn’t be here, doing the kind of jobs you do, living the kind of life you live…
We’re going to try to use the Savage Worlds system, and I’m going to try to incorporate as much of the Stars Without Number system agnostic elements (like sector creation, the faction system, etc.) as I can. It’ll be a challenge, as I’ve never played Savage Worlds, nevermind GMed it. Neither have any of the players.
I’ve also never done a Sci-Fi setting before. And I’m angling for a science fantasy, with a cyberpunk aesthetic. Spaceships, magic, futuristic guns, aliens. Oppressive organizations and governments. Robots. Weird planets. It’ll be an experience to be sure.
New batch of videos are now up on my youtube channel. You don’t have to wait for my slow self to upload them there, you can keep up in real time every Sunday at 7:30pm CST at twitch.tv/rinsland!
With the invention and subsequent widespread use of more efficient golems replacing physical workers in agriculture, there has been a massive shift out of subsistence labor, as the agricultural output outstripped population growth and demand, creating large surpluses of food and manpower in an exceptionally short amount of time.
Kingdoms, guilds, and religious orders quickly and competitively vied for this new pool of manpower, and a strong and mobile middle class formed.
Kingdoms were able to create and maintain standing armies and expand their influence. Guilds were able to begin a process not unlike industrialization (standardization of crafting, organized exploration and adventuring, etc.), and the religious orders were able to expand and begin educating the general populous in scientific/magic theory, knowledge, and philosophical thought.
Despite the massive changes and societal upheaval this brought, many things remained the same. Feudalistic society grew more entrenched, as only the nobility and religious orders owned land -the very land the golems (that only the wealthy can truly afford) now work that provide the food for the populous. And the new and powerful standing armies worked well to prevent and quell revolts or rebellions against the established order.
I’ve been neglecting to add the D&D Campaign Streams to the website. So there’s going to be three youtube videos in this post. I’m also testing some automated sharing to Twitter and Tumblr. Because why not. You can also subscribe via RSS or email via the right hand menu.
So now, without any further ado, Session 4, 5, and 6. We stream Sundays at 7:30pm CST at twitch.tv/rinsland if you wanna come watch the antics.